If turned up at the beginning (to form the Discard pile), the first player to start can pick it up.Ī Phase is a combination of cards that fulfils the Phase criteria for the particular player, which the player lays down in front of them in view of the other players. Once a Wild card is laid down as part of a Phase, it cannot be picked up and re-used elsewhere. Any number of Wild cards can be played down on your turn if you have them, as long as you have a single normal card to lay down when you form your Phase. You can use a Wild card to replace any card in your Phase, even though you lack that number or color. Wild Card – This is the most powerful card of all, and a life saver. If it’s the first card to be turned up at the start of the game, the first player to start will lose a turn. The Skip card may not be picked up from the Discard Pile, only from the Draw Pile. Once you discard or play it down, you can choose anyone to lose their turn. Skip Card – This card enables you to force someone to skip or lose a turn for that particular rotation/round. These symbol cards are very important to the game, as we shall see. Besides them, you have 4 Skip cards, and 8 Wild cards. There are 2 identical Reference cards (each listing the 10 Phases), and 24 x 4 numbered cards of Red, Blue, Green, and Yellow cards respectively (each color in two sets of numbers 1 to 12). A fair amount of luck is involved if you’ve been dealt a favorable hand of cards, it ensures a speedy Phase completion.Įach box of Phase 10 comes with 110 cards. those who are have already advanced up the Phases ahead of you, and you always find yourself trying to guess which cards the person after you needs – and not provide him/her these cards (by discarding them) if you can help it. The game can be quite challenging to win, especially since you need to constantly slow down your opponents, e.g. Phase 10 seems simpler than Uno since there are less types of cards, but don’t be fooled. Discarding all your cards in hand for each round is the secondary objective (but important as well, as we shall see). But unlike Uno, getting rid of your cards is not your main goal the goal is to construct and complete your Phases (also called melds), from Phase 1 all the way to Phase 10. Phase 10 is a bit like Uno, in that you are always trying to get rid of all the cards in your hand and be the first to do it for all hands. It was originally created in 1982 by a man named Kenneth R Johnson, and marketed by a company called Fundex, who sold their rights to Mattel in 2010. The first player to complete all 10 Phases wins the game. This card game resembles Rummy, but the main difference is that you have to complete 10 different types of match-ups or Phases, in order to win the game. Phase 10 is another popular card game by Mattel, the makers of Uno.
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